One of an infinite number of potential outcomes, this timeway depicts the desolate future of Azeroth should Deathwing fail to be stopped. Nozdormu has identified a powerful anomaly that exists in this moment and bars access to the past – and hope of retrieving the Demon Soul. A powerful creature from out of time living alone amidst time-twisted echoes of the past.
Enraged by his failure to protect the world and, most importantly, the Horde, this time-ravaged shade of Baine Bloodhoof lingers within the ruins of the Obsidian Dragonshrine. Although he’s still as powerful as the tauren high chieftain from the present, within this shattered future Azeroth, this guilt-ridden echo is little more than a discordant vessel of unquenchable malice and anger.
Trash: The group spawns a bit away from the lava pool with around a half-dozen packs of mobs. It is possible to skip them it just requires good timing to avoid the two packs that patrol around, this is probably going to be impossible to do in a PuG so you should just clear a few of them. Just a note to tank and healers, the mobs do a nasty “break armor” which the tank should combat by popping cooldowns and healers should be aware that the tanks health is going to drop quickly during this time.
Molten Axe – The Echo of Baine’s Axe ignites for 10 sec. when he comes into contact with lava. The fiery axe causes melee attacks to inflict an additional 10000 Fire damage.
Molten Fists – Players’ fists ignite for 20 sec. when they come into contact with lava. The ignited fists cause melee attacks to inflict an additional 10000 Fire damage.
Pulverize – The Echo of Baine slams the ground with his totem, inflicting 30000 Physical damage to enemies within 15 yards and destroying the nearby platform.
Throw Totem – The Echo of Baine throws his totem at a random player, inflicting 60000 Physical damage and knocking them back. The totem then persists on the ground at the target’s location for 20 sec.
Throw Totem – A player may attempt to throw the totem back at the Echo of Baine. A successful throw inflicts 5% of the Echo of Baine’s maximum health as Physical damage, stuns him, and increases his damage taken by 50% for 20 sec.
What this means: There are four (4) platforms that are at the start of the encounter. Baine is on the far one which is where the tank and melee should start out. Ranged and healers can stand on one of the farther ones. Keep Baine close to the lava but not in the lava because while the lava does damage it also gives a melee buff, so keeping Baine close to the lava gives the melee a chance to grab the buff. Baine occasionally throws his totem at someone. This knocks them back off the platform, they should swim back quickly to avoid lava damage. Someone else should click the totem and throw it at Baine to damage him. He also does a move called Pulverize which breaks the platform. Swim quickly to the next platform, rinse and repeat.
The tormented fragment of Jaina Proudmoore has been split and infused within the shattered pieces of her staff. To restore balance to the timeways, this echo must be defeated. However, the devastating magical power possessed by the once-proud ruler of Theramore is hardly lost to her time-havocked spectre. In this future Azeroth, she is only divided, and waiting…
Trash: This trash is somewhat optional. Around the area there are going to be broken pieces of Jaina’s staff floating around. You need to collect all sixteen (16) of them to start the encounter. When I did it on the PTR I managed to snag all 16 without killing trash (just takes time to wait for the trash to patrol away). A pack of mobs in this dragonshrine is similar to Halls of Reflection. It has a priest, mage, hunter, and footmen. Nuke the priest down first and kill any light wells that spawn and the rest is cake. It is important to mention that you will need to clear at least two (2) packs to the right of her spawn point because they will pull during the encounter.
Blink – The Echo of Jaina teleports to a nearby location.
Flarecore – The Echo of Jaina hurls a growing Flarecore ember at the ground near an enemy. The ember explodes if touched, inflicting 5000-50000 Fire damage to enemies within 5 yds. If not exploded within 10 sec., the ember detonates and inflicts 94500 Fire damage to all enemies.
Frost Blades – The Echo of Jaina conjures three blades of ice and sends them flying forward. Enemies that collide with the blades are encased in a block of ice, stunning them for 5 sec.
Frostbolt Volley – The Echo of Jaina inflicts 20000 Frost damage to nearby enemies within 65 yards and reduces their movement speed by 30% for 4 sec.
Pyroblast – The Echo of Jaina inflicts 50000 Fire damage to her current target and an additional 5000 Fire damage every 3 sec. for 12 sec.
What this means: Jaina will periodically spawn balls of lava that land randomly, have a range run through them and soak up the 5k+ fire damage instead of letting them grow and do massive amounts of damage to the group. She also casts frostbolt volley which is interruptable. Pyroblast is not unfortunately so the tank has to soak it up. Jaina will also blink during the encounter and when she does she will immideately cast Frost Blades which look like the 4 ice pillars the Lich king shatters at the start of the fight. They are pretty easy to dodge so this mechanic shouldn’t be a huge concern. Once you’ve mastered these mechanics you’ve got the fight down.
Spawned from shattered timeways and cloistered within the Ruby Dragonshrine, a maddened fragment of the Forsaken’s leader, Sylvanas Windrunner, waits restlessly. Having lost everything and unable to find peace, this tormented echo aches for a chance to unleash her dark fury at anything still living within these barren, time-twisted wastes.
Trash: A large mob surrounded by a bunch of little geists. If you kill the big mob first (like my group did) the geists cast cannibalize and eat his corpse which heals them to full and buffs their health and damage by 50%. It’s also worth mentioning that they are immune to damage when they are cannibalizing. It is possible to kill the trash by killing the big buy first, it just takes a little longer, I guess.
The Calling of the Highborne – Sylvanas ascends towards the sky, pulling all of her enemies below her. Her calling then summons eight Risen Ghouls in a circle around Sylvanas. A shadowy link forms between each ghoul, and the area behind each ghoul fills with shadows. The ghouls then march mindlessly towards Sylvanas. When a Risen Ghoul reaches Sylvanas, it performs the Sacrifice spell.
Crossing any of the links between the Risen Ghouls or standing within the shadows behind the ghouls inflicts Wracking Pain every second on the player. Destroying a Risen Ghoul will sever the link to other nearby ghouls, and remove the area of shadows behind it.
Wracking Pain – Crossing any of the links between the Risen Ghouls or standing within the shadows behind the ghouls inflicts Wracking Pain on the player every second. Wracking Pain inflicts 55000 Shadow damage.
Risen Ghoul – When a Risen Ghoul reaches Sylvanas, it performs the Sacrifice spell.
Destroying a Risen Ghoul will sever the link to other nearby ghouls, and remove the area of shadows behind it.
Sacrifice – Sacrifice inflicts 300000 Shadow damage to players within 11 yards of Sylvanas.
Shriek of the Highborne – Sylvanas shrieks with anguish, inflicting 75000 Shadow damage on a random player and decreasing their movement speed by 50% for 30 sec.
Black Arrow – Sylvanas fires an explosive black arrow at a random player, inflicting 60000 Shadow damage players within 10 yards of the target.
Unholy Shot – Sylvanas targets a barrage of missiles at a random player, striking up to 3 players within 10 yards of the target. Each missile inflicts 30000 Shadow damage and an additional 25000 Shadow damage every 2 sec. for 10 sec.
Blighted Arrows – Sylvanas blights the ground in a 3 yard radius circle beneath a random player and leaps towards the sky. The blight inflicts 35000 damage every 1 sec. and reduces the movement speed by 50% of any player standing within it.
At the peak of her jump, she launches a volley of deadly arrows at the blighted ground. The arrows inflict 46250 Shadow damage and knock back any player still standing within the blight.
What this means: Once Sylvanas gets to a certain percent she jumps to the sky and pulls are part members in towards her. She spawn a circle of ghouls that are all linked together. The goal of this phase is to kill a ghoul and get out of the ring before they reach Sylvanas. It’s important to note to tanks and melee that if they touch or cross the ring you will take a massive amount of damage and probably die. I saw this happen a lot when the ghouls began walking towards her and the melee didn’t back up to counter their movements. She does this ability twice during the encounter and once she explodes the ghouls everyone should move because she casts an AoE blight puddle under the group that everyone should avoid.
Once the leader of the night elves and High Priestess of Elune, this time-twisted fragment of Tyrande Whisperwind now wanders the wastes of the desolate future of Azeroth. Enveloped in a perpetual midnight, she has all but lost sight of the comforting light of Elune.
Trash: When you first teleport into the Emerald Dragonshire (or what’s left of it) you won’t see anything. Tyrande lives in eternal darkness in End Time and so will you. Trash will start spawning and you still won’t be able to see anything, tanks it’s up to you to pick up these adds (gogo swipe spam) and pull them to the pools of moonlight that Tyrande will occasionally spawn. Rinse and repeat till you can engage Tyrande.
Moonbolt – Tyrande launches a powerful blast of moon energy at her current target, inflicting 40000 Arcane damage.
Dark Moonlight – A pool of dark moonlight surrounds Tyrande, slowing spell-casting speed by 50% for all enemies within 15 yards.
Stardust – Tyrande scatters a diffuse trail of star energy into the wind, inflicting 50000 Arcane damage to all players.
Moonlance – Tyrande summons forth a powerful lance of moon energy that travels along the ground and splits into three parts after several seconds. Each Moonlance inflicts 50000 Arcane damage to all players within 2 yards and stuns them for 5 sec.
Eyes of the Goddess – Tyrande summons forth the twin eyes of Elune, the Moon Goddess. Players cannot attack the Eyes of the Goddess.
Piercing Gaze of Elune – The Eyes of Elune travel in a circular motion around Tyrande, emitting the Piercing Gaze of Elune every 1 sec. Piercing Gaze of Elune inflicts 50000 Arcane damage to all players within 6 yards and silences them for 5 sec.
Lunar Guidance – At 80% remaining health, Tyrande beseeches Elune for guidance. Tyrande is imbued with Lunar Guidance, allowing her spells to cast 25% faster. Tyrande gains a second stack of Lunar Guidance when she reaches 55% remaining health.
Tears of Elune – At 30% remaining health, Tyrande cries out for aid from the Moon Goddess. Tears of Elune rain from the sky for the remainder of the battle, inflicting 30000 Arcane damage to players within 4 yards.
What this means: All of her abilities are caster abilities which means tanks are going to have to tank her where she stands. Ranged and healers stay away from Tyrande because standing close to her slows your casting speed by 50%. Avoid her moonlance ability (looks like the druids moonfire ability being cast at the ground). Anyone with an interrupt should interrupt her Stardust ability. At 30% she casts Tear of Elune, which is an AoE ability that hits tanks and melee so cooldowns should be saved for this phase.
Now living outside of time, Murozond was once the great Dragon Aspect Nozdormu the Timeless One. After the titans showed him his own death, the tormented Nozdormu was tricked by the Old Gods into trying to subvert his mortality. As a result, Nozdormu shattered the timeways and created the infinite dragonflight… jeopardizing the very future of Azeroth.
Trash: There are two (2) packs of mobs that are at the Bronze dragonshrine. The first pack pats towards you when you first teleport in and are easy to deal with. The second pack are all casters that are standing at the giant hourglass in the middle of the area. When we first did it we wiped, but we used sap and hibernate the second time and we had no problems with this pull (keep in mind that on the PTR our gear levels were scaled back to 353).
Temporal Blast – Murozond inflicts 25000 Arcane damage to all nearby enemies and increases their Arcane damage taken by 10% for 20 sec.
Distortion Bomb – Murozond launches an orb of temporal energy at the location of a random player. When the orb reaches this location, it explodes and leaves an 8 yard radius area of temporal distortion. The distortion area inflicts 25000 Arcane damage every second to all enemies standing within the area.
Flame Breath – Inflicts 75000 Shadow damage to all enemies in front of the caster.
Nozdormu – Nozdormu is unable to assist the players directly, but grants them the Blessing of the Bronze Dragonflight.
Blessing of the Bronze Dragonflight – Blesses the target with the power of the Bronze Dragonflight. Melee, ranged, and spell casting speed is increased by 40%. Movement speed increased by 40%.
Hourglass of Time – Murozond stole the Hourglass of Time and trapped it here within the End Time of Azeroth. The Hourglass casts Rewind Time when a player interacts with it, but the Hourglass can only be used up to five times during the encounter.
Rewind Time – The Reverse Time effect rewinds everything back to the beginning of the encounter. The reversal restores each player’s health and mana, then resets all of their ability cooldowns. The reversal also removes all Distortion Bombs.
What this means: Probably the easiest fight in the instance and the coolest too. Murozond casts distortion bombs which land at random party members feet creating an area that does damage when you stand on it. He casts this pretty often and it quickly covers the entire area. He does a standard dragon flame breath that the tank is going to have to soak up. Once the entire floor is covered with his distortion bombs a party member can click on the giant hourglass in the middle or the area which rests time for a few seconds. All the distortion bombs will disappear, any dead party members will be brought back to life, and any cooldowns will be reset. This means you can continually blow heroism, bloodlust, timewarp and any other cooldowns you may have.