Shared Topic

This year I lucked out (and I’m not saying that just because I actually got a post this year) and got Navimie of The Daily Frostwolf: Druid Edition who sent me an amazing post.   This is the little blurb I read before I actually saw the post:

Dear Ansylm,
Poor you has been stuck with me as your Furtive Father Winter :)   I hope you enjoy my amusing efforts, my guildies certainly were amused at all the things I had to make them do (eg collect 6 priests, farm for turtle scales and thick leather).

When I first read that I was like, ”farming priests? uhh ok.”  But I got quite the laugh when I read the post.  Enjoy!

On the first day of Winter’s Veil, Navimie sent to me

                              

A bear cub stuck in a tree

On the second day of Winter’s Veil, Navimie sent to me

 

2 Turtle Gloves

And a bear cub stuck in a tree.

On the third day of Winter’s Veil, Navimie sent to me

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the fourth day of Winter’s Veil, Navimie sent to me

 

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the fifth day of Winter’s Veil, Navimie sent to me

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the sixth day of Winter’s Veil, Navimie sent to me

 

Six Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the seventh day of Winter’s Veil, Navimie sent to me

 

 7 Worgen Swimming

(Sort of)

6 Priests a-praying

5 Golden Rings

4 Falling Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the eighth day of Winter’s Veil Navimie sent to me

 

 8 Shades a-Swinging

7 Worgen Swimming

6 Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the ninth day of Winter’s Veil, Navimie sent to me

 9 Butterflies Dancing

8 Shades a-Swinging

7 Worgen Swimming

6 Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the 10th day of Winter’s Veil, Navimie sent to me

10 Whores not sleeping

9 Butterflies Dancing

8 Shades a-Swinging

7 Worgen Swimming

6 Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the 11th day of Winter’s Veil, Navimie sent to me

 

11 Drunks Imbibing

10 Whores not sleeping

9 Butterflies Dancing

8 Shades a-Swinging

7 Worgen Swimming

6 Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the 12th day of Winter’s Veil, Navimie sent to me

 

12 Qiraji humming

11 Drunks Imbibing

10 Whores not sleeping

9 Butterflies Dancing

8 Shades a-Swinging

7 Worgen Swimming

6 Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree.

Happy Winter’s Veil!

 

 

This week’s Blog Azeroth: Shared Topic comes from Nube, from LonelyNube and it is:

Since Cataclysm started Guilds, matter more. In order to receive Guild benefits. Everyone most work for them. In Wotlk, Leaving a Guild meant, changing Guild Tags, in Cataclysm it means TIME.

Does a Guild belong to those who lead it? Should we check Guild Etiquette?

A good topic that I feel a lot of people have been struggling with since the release of Cataclysm.  Bucklers of Swash has been reaching the guild experience cap almost daily and it’s been almost 5 months since Cataclysm hit shelves and we just hit level 20.  It does take time and effort to achieve a max level guild, and let’s not forget about Guild Achievements.   To answer the question plainly and uninteresting, the guild leader owns the Guild plain and simple.  They have the power to just go /gdisband and poof 5 months of work down the drain.             

For a more in-depth answer, the guild belongs to the guild members, no if’s and’s or but’s about it.  A guild leader is one person, ONE single person.  They make the tag but it’s up to its member to actually make it a guild.  The same reasoning goes behind this analogy:  The Contractor makes the house; the family makes it a home.  Another analogy to showcase what a guild is would be this:

A guild is an empty jar, big and mighty but sadly empty.  Now fill the jar with ping-pong balls.  These represent the main and core group of the guild.  The raiders, the PvPers, and the active members that contribute to the guilds well-being. 

  Is the jar full? Well of course it is, not a single ping-pong ball will fit inside of it.  Now take some marbles and pour them inside the jar.  The take up the space  in-between the ping-pong balls.  Now the marbles represent the members who might not actually contribute anything to the guild in the game.  They might be sporadic in their time in-game, they might not pour gold into the guild bank.  But they are the ones who contribute to late night laughs in vent, the might be the farmers who pile in the herbs into the guild bank that make it possible for the raiders and PvPers to do their all in their elements.

 

  Is the jar full?  Well duh, not a single marble or ping-pong ball will fit inside this jar.  Now take some sand and pour the sand in-between the marbles and ping-pong balls.  The grains of sand are the ones who just log into chat from time to time, or their the lone wolves who only respond when you need that extra person for a random or raid.  The might pop into your group and you won’t even remember their name.

 

 Is the Jar full?  Not quite, grab some coffee that’s sitting on your desk and pour that into the jar and fill up the last remaining space between everything.  These might be the drama queens of the guild, the ones who nerd rage and quit, or they’re the ones who hurt the other guild members feelings but they make the guild stronger.  The might make you discover friendships that you never realized were possible.  It takes all kinds to make a guild.

 So to answer the original question, the guild belongs to everyone.  It belongs to the ping-pong balls, to the marbles, to the sand, and to the coffee.

Thanks for reading.

 

I know I haven’t done these in a while but better late than never as the saying goes.  This week on Blog Azeroth the Shared topic comes from Akabeko over at Red Cow Rise.

Most everyone has a routine for when they play WoW, but do you have any habits that are particularly eccentric? Do you always log out in the same place, try on other’s gear when inspecting, or obsessively spam a macro or trinket at weird times? Out of game, do you have to crack your knuckles every time you take a flight path, put on your PJs in order to really get into the game, or tab out immediately upon wiping?

I’m sure I have a number of quirks that go unnoticed by me but here’s a list of the ones I do know I do.

In Game:

  1. Sitting in Stormwind

I have rececntly picked a spot in Stormwind that I like to just sit upon and go about chatting up various gamers that I’m lucky to call my friends.   This spot is on the left railing of the Stormwind Bank.  Although it’s quite painful to watch me try to seat myself upon this perch, because as much as I LOVE playing the Draenei race, their legs darken my soul just by seeing them.  Luckily this issue is taken care of by the kilt Anslym wears.  My issue being, if I sit too close to the edge of the railing Anslym’s legs tend to not dangle off the end put their just propped up on the air which is why I spend a few moments positioning myself so I sit comfortably without any bits dangling.  Here’s a picture to demonstrate what I mean.

      2.       Hungry for a Home

Across my adventures in Azeroth I always find beautiful and peaceful places.  Instead of taking screen shots of them, which I should start doing, I imagine if Player Housing was available and what it would look like if Anslym were to make a house there.  Here’s an example of a nice quiet place I found in Elwynn forest just by Stormwind.

       3.     Layout for Levelling

I always plan what character I’m going to play next and in what order this will happen.   My current character layout being: 80 warlock, 58 mage, 58 druid, 44 hunter.  I plan is to level my hunter to 58 and station her on the Outland side of the dark portal, then the druid gets to make it to Northrend, then my warlock gets to experience the Cataclysm first hand and she gets to level 85, then my mage makes it through the Outlands, then the Druid gets to Cataclysm, then the hunter makes it through Outland, Mage through Northrend, Druid through Cataclysm, Hunter through Northrend, Mage through Cataclysm and then finally hunter through Cataclysm.  Confusing?  Here’s the TL;DR version.

  • Hunter - 58
  • Druid 58 - 68
  • Warlock 80 - 85
  • Mage 58 – 68
  • Druid 68 - 78
  • Hunter 58 - 68
  • Mage 68 - 78
  • Druid 78 - 85
  • Hunter 68 - 78
  • Mage 78 - 85
  • Hunter 78 - 85

This is of course intermingled with my paladin levelling through the LFG feature.

       4.    Dddddddssassssaaaawwwwwwwd

Anyone who uses hot keys to move, this phrase looks familiar.  If I’m in the middle of a whisper and we pull a boss and I usually just send the message up to where I was when we pulled.  Sometimes I forget and try moving and then I realize why it isn’t working.  My guildmates all understand what this is and we just accept it because it’s only a matter of time before it happens to us.

       5.    Climbing crevice

Due to the ranged nature of most of my characters I love finding a nice perch to jump onto and attack from there.  Stockade is a good instance for this, so are any of the Hellfire citadel ones.  I guess I just like being above the playing field.

Out of Game:

       1.    Spinning the Scroll

Whenever I wait from something or someone I love spinning my mouse wheel back and forth under my index finger.  I don’t know why but it just happens.  I’ll zoom my camera in and out and all about, I do this out of game on the internet as well.

      2.    Scandalous Snacking

I once made myself fondue for a raid, yup, melted chocolate with bits of crackers and fruit.  I often do an assortment of veggies and dip to munch on while raiding but more recently I’ve taken to raiding with some yogurt, activia being my favourite.

       3.    Awesome alliteration

I have no idea why it appeals to me so much but I love it, as you can tell I use it in my blogging all the time.

Well those are all my quirks while playing  World of Warcraft?  Let’s hear some of yours.

P.S I know it’s late but I had some issues with the laptop to computer cross-over, I just decided to post this off my laptop and forget about the pictures I took on my computer.

 

This weeks Blog Azeroth Shared topic was from Ringo Flinthammer from Flinthammer Hall (Link is in the blog roll).

For the first time, WoW’s latest expansion, Cataclysm, only raised the level cap by 5 levels, in addition to the other content it added. Was Blizzard right to make this call? All other things being equal — the same number of high level zones and dungeons, for instance — should they have raised the cap by 10 levels? Should the fourth expansion be a 5-level or 10-level jump?

1. In my opinion, levels are just fillers.  There are 3 parts to this game. Questing, Raiding and PvP.  Regardless of what the levels are for the expansion there are still new quests / new lore to be explored. 

2. The difference between this expansion and the last expansions levels were very different.  Tackling 60-70 or 70-80 wasn’t as daunting as 80-85 was.  With millions of experience points needed to level it felt impossible.

3.  I heard a little rumor that Blizzards wants to stop at level 100 so if you divide 20 levels by 10 levels you only get 2 expansions.  If you divide 20 levels by 5 levels however you get 4 expansions.  (Again this is a rumor).

4. The amount of content they included in Cataclysm far surpasses those extra five levels.

5. For all those altoholics who had 10 level 80′s getting those 5 levels on all of them is enough work.

Yeah I know short but sweet in my opinion.