Randoms

Isnt it bad enough that our forums, trade chat, and random groups are filled with trolls?  But now we have to spend even more time with them?  Patch 4.2 has been out for some time now which means we have all new tier that needs to be bought.  Not to mention all the other goodies we have to get as well. 

In patch 4.2 blizzard nerfed the amount of valor points we can get a week to 980.  This means we only need to run 7 trolls / 14 regular heroics / or a mixture of both, right?  Wrong!  We have a cut off at 490 valor points for regular heroics meanwhile we can run trolls all week-long and cap out on them.  I really wish Blizzard would get a clue.  If you have to make players run your content by forcing them to run 2 heroics just to cap out on valor points, something is wrong.  People should want to run those heroics because they’re challenging and fun to run.  Not because we have it. 

Let’s do some math:

980 is the weekly valor cap.  To achieve this per week with the minimum amount of Troll runs, you need:

4 Zandalar heroics = 560 points

6 Regular heroics = 420  

                                                                                                                                                                980 valor points

Or suffer through 7 troll heroics and reach the same result.

To put this in perspective, to remove all troll heroics from the equation entirely you would need a full clear of The Firelands. 

1 Firelands boss = 70 valor points

70 x 7 = 490 points

7 regular heroics = 490 points

                                                                                                                                                                980 valor points

Truth be told I really don’t mind running Zul’Gurub.  After the nerf the first 3 bosses are pretty easy truth be told.  The Archaeology boss isn’t included in this because I guess some people just don’t understand to run away when they’re being pursued.  Zanzil is easy in theory.  I fail to see how it is hard in any scope but people still end up dying regardless.  As for Jin’do things get a little bit hairy.  But all in all I really don’t mind when I get the bridge as my loading screen.

Zul’Aman on the other hand…..  This is the way I see Zul’Aman.  That timer you get is directly proportionate to the amount of patience the group has.  You start out at 15 minutes, you’re group has 100 patience buff.  You head off running for the gauntlet, but watch out for the patrol that goes back and forth between the eagle boss and bear boss.  If you pull this the group’s patience level drops 25%.  You run up the gauntlet and the tank immediately pulls all the way up the ramp, if you live your patience gets buffed by 15% .  The eagle boss  is pretty easy, just make sure the dps kill the bird and get under the thunderstorm.

  When you down this boss your patience gets buffed 33%.  And you race of towards the bear boss.  The adds before the bear boss diminishes the groups patience by a steady 15-20% .  The bear boss is easy, only if you understand the run out order.

  Once the boss is down the patience is buffed again by 33%.  The group’s patience is usually around 40% or 8 minutes around the time of the adds.  The interesting thing about the trash before Mr. Dragonhawk is the fact that there are scouts in these trash pulls.  These scouts go and pound on a drum.   Every pound equals 2 more reinforcement mobs this also equates to a 4% patience drop per drum pound.   Finally if you manage to reach the Dragonhawk boss with your patience intact it runs out during this boss or the trash pull directly before it.

  Once patience is at 0 a number of things start happening.  Usually the players with some semblance of raiding gear or if they’re in a raiding guild begin to start uttering profanities as if it’s no one’s business.   The tank blames the dps for not killing things faster.  The dps blame the tank for not holding aggro thus limiting their ability to dps.  The Healer being the pacifist that they are leaves because they hate seeing people fight.  Meanwhile one or two people for the original group stay behind, reque, and finish the heroic thus getting their valor points. 

When ever I zone into ZA now I automatically ask if we’re going for the mount of if we can take the pressure off and just run it for valor points.  I think I’ve only had one group agree to do this and it went swimmingly.  It’s for this reason of reward vs time/length that half my guild even refuses to do Troll randoms.  I think I might have been in the same boat if it wasn’t for my tier looking so damn good.

But this post isn’t just about complaining it’s also meant to be constructive.  I speak only for myself when I say this:  I wouldn’t mind if blizzard removed the cap on regular heroics but cut the number of valor points down to 35.  Sure it would take more time to do it but I would be able to keep out of the troll heroics.   The reason I like regular heroics better than Trolls is because they’re more forgiving.  If your group falls apart on the last boss that’s no big deal because you can reque and it will only talk half an hour-45 minutes to get to where you were.  If your group falls apart on the last boss of a Troll random you’ve just wasted 30 minutes in a que plus another 1.5-2 hours with nothing to show for it.  Another option is to cut the rewards on Troll randoms from 140 to 70 and now have the bosses drop some valor points, that way if the group does fall apart, at least you aren’t left with nothing.

Well as much fun as it has been complaining about Troll randoms.  I’ve gotta jet.  I have to go kill me some trolls so i can get some snazzy new Tier 12 for my shaman.  As always, thanks for reading.

 

Sorry, sorry, sorry! Life got in the way…. again >.< I had term papers (Divine Comedy Essay FTW?) due and I had exams.  I’d rather not talk about those.  Good news is that I have graduation on Wednesday, I graduate with honors! So suck that Chem exam! Then in september I go off to university as a biology major.  Back to your regular WoW posting blog now.

The Golden Goal:

Need I say more?  I finally got enough gold for it a few weeks ago.  I sent the gold over to a guildmate so he could buy all the mats and build it.  It left me drained.  Which kind of sucked because I forgot about all the mats that needed to be made.  I bought 40 stacks of Cobalt bars off the AH and mailed them to him.  Luckily the furs were in my guildbank which I took and as for the 12 titansteel bars….. those were also in the guildbank but I needed an officer to get them because they we’re in the officer tab.  It was a reasonable trade-off, 720g for those 12 bars.  Except I was copperless.  I then remember I had acquired some gold on Trynda so I quickly logged and pour that gold into the guild bank and finally got all the mats needed.  I felt kinda bad taking the gold from Trynda because I was saving that gold for epic flying on my druid.  I was in for a nice surprise.  because our guild is level 25 I guess my guildmate got a deal and he gave me 1250g back which covered my IOU to Trynda and then some!  All in all a worthy investment I think.

Trynda:

Trynda got to 85! Which means 3 down and a lot more to go.  Grygor, my druid, is sitting at Valance Keep at level 68, Maegyn, the mage, is flying around Terrokar Forest at level 66 almost level  67.  Which leaves Gwyn, the hunter, still at 58.

The Exalted:

The title means I’ve reached 40 exalted reputations.  The Guild tag means I’ve exalted with.  The mount means I’ve hit exalted with Baradin’s Wardens.  It was actually a run of Blackrock Caverns that got my exalted with my last reputation, Gilneas.  So there, my pre-cataclysm goal was finally reached 6 months after the release :P

Healing:

In an effort for shorter que times I’ve tried my hand at healing a few randoms.  It’s been pretty fun I have to say.  I only do strict pre-4.1 Heroics, I never que for the zandalar heroics, ever.  I think healing would be some easier if I downloaded some kind of addon for it and I wasn’t suffering for my DC issues. 

Warcraft Books:

I had a blast writing my “The Shattering” book review (located here) so I decided to do it for the rest of the Warcraft books.  So far I’ve only re-read “Rise of the Horde”  I actually didn’t decide on the book reviews till after I finished it.  I wanted to re-read it so I have a better idea how to make my fanfic’s flow a little better now the Kylinda has been introduced.  You should keep a look out for future book reviews and future fanfics.

Thanks for waiting and thanks for reading.

Everyone who’s anyone has heard about the new incentive to get tanks and healers into random dungeons.

In patch 4.1 we’ll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Now that incentive sounds pretty good to me, but will I be healing anytime soon?  I’m not sure, because of my past healing experiences.  Que flashback.

When I was first introduced to WoW I played a tauren shaman (Draenei didn’t even exist back then).  I level him up on my aunt’s account (she’s only 4 years older than me, yeah I know messed up family dynamics) unfortunately she was always playing which left me to try to get on for the 15 minute break that she took during those LONG SM runs.  When Christmas rolled around Santa brought me WoW which I quickly installed and rolled my Dwarf Priest, Chmelyk (Iharrypotter at the time).  The whole story behind the name was that all of my aunts friends (that I would be playing with) were named things like Icpthook or Itinkerbell so I chose the thing that I like. 

 Now fast forward to level 17 I was playing Chmelyk, my aunt was playing her rogue, and her Boyfriend was playing his warrior and our tank.  He was one of “those” tanks, you know the one that thought OOM meant out of mobs pull more, LoS didn’t apply to him, my heals were supposed to go through walls, he was the whole shebang.  Of course he died because I was a little-er kid (12ish If I remember correctly) and I wasn’t really good at the game.  He dropped group and hearth meanwhile throwing obscenities over his shoulder.  That was the first sting of healing that I felt.  Of course my aunt ran after him, and his friends that were running with us also left.  So I was left alone in the caverns of the Deadmines feeling like a failure. I got out of that place as swore I would never heal again! I hoped on a gryphon to Stormwind, marched right up to the Cathedral of light and demanded to be taught in the ways of the shadow.

Fast forward again to ICC and Sindragosa, I was the ONLY caster in the group so I got the debuff the whole time.  I was told I need to irk out more dps or I’d be replaced.  Eventually I was shoved into raid healing on Anslym so our priest could go shadow and do more damage.  Turns out he did less than me and I got put on dps again.  Now imagine going from a priest healing a level 15 instance to a resto shaman healing a 10 man raid at the pinnacle of the hardest boss with the most mechanics to avoid.  It wasn’t that bad but it wasn’t a nice feeling either.  I only liked healing VDW because she didn’t complain, move out of line of sight, and I never went OOM healing her, and she never dropped group if we failed.

Fast forward again to Patch 4.1 and the Dungeon Finder: Call to Arms.  I healed 1 normal random on Chmelyk which was alright, we wiped once and a few people died along the way.  I haven’t really healed on Anslym other than the loot bosses for holidays.  And I’m nervous to try to start healing.  I might run a few randoms with a good friend of mine Stalkuren resident healer in our guild (if it heals, he has it geared and ready for raids) and if worst comes to worst we could always switch.  I go elemental and he pops into healing.  What do you guys think?  Should I step out of my Dps box and try some healing or…..?