On Writing, Blogging, and Burning-Out

Christmas and the New Year holiday and festivities are officially over, regardless of the themed header still up or the mini christmas tree on my nightstand (What?!? It’s just so pretty!).  I guess I can’t put this post off any longer, and trust me I’ve been putting it off for quite a while.  I would just disguise my inability to write as “the business of the holidays” or “needing to get back into a routine”.   What “inspired” me, I don’t even know if inspired is the proper word to use here or not, anyway…. There are two bloggers who made me actually face what was going on and made me actually see where I was headed.

First of them is Saga from Spellbound.  Her post, “The Honesty Clause” brought to light there standards that I was and still am playing in.  Bucklers of Swash once was a great raiding guild.  We had 2 group running ICC at its peak.  One group was even throughly entrenched in hardmodes.  Once Cataclysm was released we started to spiral downward.  We we’re down to one group raiding irregularly, we were having a hard time recruiting on our dying server of Mug’thol.  It looked like we were down and out.  I guess you could say this all started happening when our Guild leader and his wife had a baby.    They tried to run the guild but it was just too much for them.  Both have full-time teaching jobs, running a large guild, and a new baby.  Something had to give and you guys can guess which.  I can’t and don’t blame them for leaving but around the time they did is when everything went to shit.

I do give mad props to the very fancy lady who stepped in, she was our 2nd guildleader I guess you could say.  She was always in charge of the bank and of recruiting.  Now she and a long time officer in our guild stepped up to run our guild.  We were doing great after we server transferred, from Mug’thol to Bleeding Hollow.  We got a solid raiding group together to run firelands (6/7 before 4.3 came out).  Everything was going great till this holiday season.  The new guild leader, the long time officer, said he rather a sci-fi MMO to a fantasy one so he is entrenched in SW:ToR, is he coming back? No idea.  We barely have anyone login anymore.  Without raiding there just isn’t a real reason for me to login anymore.  I mean sure there’s LFR, randoms, and alts but it’s not the same without that core group of people cracking each other up in vent every other night.  There’s no mention of starting raids back up on the guild forums and everyone I ask has no idea what’s going on.   Is this the end of my guild?  I sure hope not, I’ve played with them for 3 years.  I’d be lost looking for a new home.  Primarily the only reason I log in now-a-days is to do my argent tourney dailies.  Yeah, that’s right to do level 80 dailies to get heirlooms for my paladin.  Which at the rate things are going, is going to be pointless.  Which brings me to the next blogger.

Vidyala from Manalicious, recently wrote the post, “Business Time, Hard Modes, and the “C” Word“  I was reading this post late one night, sitting in my dorm room when three lines she wrote really hit me.

“Was I spending too much time on what is, ultimately, a video game? “

“Did I want this to be such a major feature of my life?”

“ Could I reinvest my energy in another area?”

I started playing this game in 2006, I got hooked, I was addicted.  My parents (I was 13 at the time) had to set up parental controls just so I wouldn’t spend all day and half the night on it.  I obviously figured out the password and hacked in and set the hours to my choosing (and still do) but that is totally besides the point.  I’ve been playing this game for almost 6 years, and no other game has caught my eye.  That’s like a freakin’ marriage, and a god damn faithful one at that!  I got Skyrim for Christmas which might be leading to the burn out but I have a feeling that it isn’t so much burning out as it is a realization.  A few things you have to know about me is that I’m in my first year of University, studying up to be a doctor (that’s the plan anyway).  Here’s the kicker, I was unsure of becoming a doctor because of all the crazy, unpredictable hours they work.  It’s not what your thinking, I can assure you.  I was worried that my schedule wouldn’t let me raid.  That’s right.  I was unsure of going into a profession that requires 4 years of high school to apply for 4 years of university, so I could apply for 4 years of medical school, so that I can apply for a 5 year internship (I want to be a surgeon) so I can then do a fellowship for however many years, so then I can do 2-3 years of specialization, before I’m a full-fledged surgeon.  I was unsure if investing almost 20 years into a profession because I wasn’t sure if I could raid in 20 years.  I don’t even know if WoW is still going to be around in 20 years let alone me playing it.

I have no idea what opened my eyes to this, maybe it was reading Vidyala’s post, or maybe it was me failing my calculus course.  Yeah I know, it’s just hitting me.  Failing that course might prevent me from getting into a medical school, leaving me with a useless biology degree.  But that’s how my life has been for the past 6 years.  I’ve always been thinking about WoW, if not directly playing it, I’ve been thinking about what blog posts to write or thinking about all the wonderful friends I’ve made in game and through the blogging community (I don’t regret that part at all).  WoW was a HUGE part of my life and I’m beginning to think that is shouldn’t be as much, or shouldn’t even be at all.

Her third sentence made me really stop and think not only about WoW but about this blog Bag Overflow.  I started blogging because I had just finished writing my book (excerpt in the about tab) and I wanted to keep my writing skills sharp till I began writing the second.  Anyone want to guess how far I’ve gotten in it.  If you guess 0 words you’d be correct.  I set a goal this year to contact and agent or publicist by my birthday April 23rd.  I actually toyed with the idea of shutting the blog down.  I mean it’s not like this thing has been a huge success (I’m proud of it so I guess that counts for something).  On a good day I get around 30 hits, meanwhile others get 2000.  But shutting it down would feel as if I’m turning my back of all my friends in the blogging community.  Turning my back on Rades and Vidyala and Ophelie and Angelya and Windsoar and Saga and Red Cow and Gauss and Anea and Kamalia so many more!  So I’ve decided to keep the blog up and running even if my posting shedual becomes even more sporadic.  I also started playing WoW again for more than 3o minutes today and it even got entertaining for a while, how long that lasts I don’t know but for now that’s what I’m sticking with.

As always thanks for reading, this sloppy post.

-Anslym

The 12 Days of Winter’s Veil

This year I lucked out (and I’m not saying that just because I actually got a post this year) and got Navimie of The Daily Frostwolf: Druid Edition who sent me an amazing post.   This is the little blurb I read before I actually saw the post:

Dear Ansylm,
Poor you has been stuck with me as your Furtive Father Winter :)   I hope you enjoy my amusing efforts, my guildies certainly were amused at all the things I had to make them do (eg collect 6 priests, farm for turtle scales and thick leather).

When I first read that I was like, ”farming priests? uhh ok.”  But I got quite the laugh when I read the post.  Enjoy!

On the first day of Winter’s Veil, Navimie sent to me

                              

A bear cub stuck in a tree

On the second day of Winter’s Veil, Navimie sent to me

 

2 Turtle Gloves

And a bear cub stuck in a tree.

On the third day of Winter’s Veil, Navimie sent to me

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the fourth day of Winter’s Veil, Navimie sent to me

 

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the fifth day of Winter’s Veil, Navimie sent to me

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the sixth day of Winter’s Veil, Navimie sent to me

 

Six Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the seventh day of Winter’s Veil, Navimie sent to me

 

 7 Worgen Swimming

(Sort of)

6 Priests a-praying

5 Golden Rings

4 Falling Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the eighth day of Winter’s Veil Navimie sent to me

 

 8 Shades a-Swinging

7 Worgen Swimming

6 Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the ninth day of Winter’s Veil, Navimie sent to me

 9 Butterflies Dancing

8 Shades a-Swinging

7 Worgen Swimming

6 Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the 10th day of Winter’s Veil, Navimie sent to me

10 Whores not sleeping

9 Butterflies Dancing

8 Shades a-Swinging

7 Worgen Swimming

6 Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the 11th day of Winter’s Veil, Navimie sent to me

 

11 Drunks Imbibing

10 Whores not sleeping

9 Butterflies Dancing

8 Shades a-Swinging

7 Worgen Swimming

6 Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree

On the 12th day of Winter’s Veil, Navimie sent to me

 

12 Qiraji humming

11 Drunks Imbibing

10 Whores not sleeping

9 Butterflies Dancing

8 Shades a-Swinging

7 Worgen Swimming

6 Priests a-praying

5 Golden Rings

4 Fallen Wyrms

3 Henchmen

2 Turtle Gloves

And a bear cub stuck in a tree.

Happy Winter’s Veil!

 

 

IntPiPoMo Wrap-up

I know IntPiPoMo finished up a few days  ago but I felt that I needed to finish my contribution off in some way.  Since I didn’t manage to get to 50 pictures I thought I would offer up this video as a tribute. 

This video took well over 100,000 screenshots and I urge you to watch the whole thing, it’s well worth it!

The creater Mdaabil gave some fun facts about the video and here they are:

  • A total of 88 zones are shown in random order.
  • Over 100,000 screenshots taken.
  • Screenshots saved in nearly 950 folders
  • More than 100 GB of space consumed.
  • Around 900 scenes were captured. Only 164 scenes used.
  • It took only few seconds to few minutes to capture most of those scenes.

 

Patch 4.3: Endtime Guide

 

One of an infinite number of potential outcomes, this timeway depicts the desolate future of Azeroth should Deathwing fail to be stopped. Nozdormu has identified a powerful anomaly that exists in this moment and bars access to the past – and hope of retrieving the Demon Soul. A powerful creature from out of time living alone amidst time-twisted echoes of the past.

 

Enraged by his failure to protect the world and, most importantly, the Horde, this time-ravaged shade of Baine Bloodhoof lingers within the ruins of the Obsidian Dragonshrine. Although he’s still as powerful as the tauren high chieftain from the present, within this shattered future Azeroth, this guilt-ridden echo is little more than a discordant vessel of unquenchable malice and anger.

Trash:  The group spawns a bit away from the lava pool with around a half-dozen packs of mobs.  It is possible to skip them it just requires good timing to avoid the two packs that patrol around, this is probably going to be impossible to do in a PuG so you should just clear a few of them.  Just a note to tank and healers, the mobs do a nasty “break armor” which the tank should combat by popping cooldowns and healers should be aware that the tanks health is going to drop quickly during this time.

Molten Axe – The Echo of Baine’s Axe ignites for 10 sec. when he comes into contact with lava. The fiery axe causes melee attacks to inflict an additional 10000 Fire damage.

Molten Fists – Players’ fists ignite for 20 sec. when they come into contact with lava. The ignited fists cause melee attacks to inflict an additional 10000 Fire damage.

Pulverize – The Echo of Baine slams the ground with his totem, inflicting 30000 Physical damage to enemies within 15 yards and destroying the nearby platform.

Throw Totem – The Echo of Baine throws his totem at a random player, inflicting 60000 Physical damage and knocking them back. The totem then persists on the ground at the target’s location for 20 sec.

Throw Totem – A player may attempt to throw the totem back at the Echo of Baine. A successful throw inflicts 5% of the Echo of Baine’s maximum health as Physical damage, stuns him, and increases his damage taken by 50% for 20 sec.

What this means: There are four (4) platforms that are at the start of the encounter.  Baine is on the far one which is where the tank and melee should start out.  Ranged and healers can stand on one of the farther ones.  Keep Baine close to the lava but not in the lava because while the lava does damage it also gives a melee buff, so keeping Baine close to the lava gives the melee a chance to grab the buff.  Baine occasionally throws his totem at someone.  This knocks them back off the platform, they should swim back quickly to avoid lava damage.  Someone else should click the totem and throw it at Baine to damage him.  He also does a move called Pulverize which breaks the platform.  Swim quickly to the next platform, rinse and repeat.

 

The tormented fragment of Jaina Proudmoore has been split and infused within the shattered pieces of her staff. To restore balance to the timeways, this echo must be defeated. However, the devastating magical power possessed by the once-proud ruler of Theramore is hardly lost to her time-havocked spectre. In this future Azeroth, she is only divided, and waiting…

Trash:  This trash is somewhat optional.  Around the area there are going to be broken pieces of Jaina’s staff floating around.  You need to collect all sixteen (16) of them to start the encounter.  When I did it on the PTR I managed to snag all 16 without killing trash (just takes time to wait for the trash to patrol away).  A pack of mobs in this dragonshrine is similar to Halls of Reflection.  It has a priest, mage, hunter, and footmen.  Nuke the priest down first and kill any light wells that spawn and the rest is cake.  It is important to mention that you will need to clear at least two (2) packs to the right of her spawn point because they will pull during the encounter.

Blink – The Echo of Jaina teleports to a nearby location.

Flarecore – The Echo of Jaina hurls a growing Flarecore ember at the ground near an enemy. The ember explodes if touched, inflicting 5000-50000 Fire damage to enemies within 5 yds. If not exploded within 10 sec., the ember detonates and inflicts 94500 Fire damage to all enemies.

Frost Blades – The Echo of Jaina conjures three blades of ice and sends them flying forward. Enemies that collide with the blades are encased in a block of ice, stunning them for 5 sec.

Frostbolt Volley – The Echo of Jaina inflicts 20000 Frost damage to nearby enemies within 65 yards and reduces their movement speed by 30% for 4 sec.

Pyroblast – The Echo of Jaina inflicts 50000 Fire damage to her current target and an additional 5000 Fire damage every 3 sec. for 12 sec.

What this means:  Jaina will periodically spawn balls of lava that land randomly, have a range run through them and soak up the 5k+ fire damage instead of letting them grow and do massive amounts of damage to the group.  She also casts frostbolt volley which is interruptable. Pyroblast is not unfortunately so the tank has to soak it up.  Jaina will also blink during the encounter and when she does she will immideately cast Frost Blades which look like the 4 ice pillars the Lich king shatters at the start of the fight.  They are pretty easy to dodge so this mechanic shouldn’t be a huge concern.  Once you’ve mastered these mechanics you’ve got the fight down.

 

Spawned from shattered timeways and cloistered within the Ruby Dragonshrine, a maddened fragment of the Forsaken’s leader, Sylvanas Windrunner, waits restlessly. Having lost everything and unable to find peace, this tormented echo aches for a chance to unleash her dark fury at anything still living within these barren, time-twisted wastes.

Trash:  A large mob surrounded by a bunch of little geists.  If you kill the big mob first (like my group did) the geists cast cannibalize and eat his corpse which heals them to full and buffs their health and damage by 50%.  It’s also worth mentioning that they are immune to damage when they are cannibalizing.  It is possible to kill the trash by killing the big buy first, it just takes a little longer, I guess.

The Calling of the Highborne – Sylvanas ascends towards the sky, pulling all of her enemies below her. Her calling then summons eight Risen Ghouls in a circle around Sylvanas. A shadowy link forms between each ghoul, and the area behind each ghoul fills with shadows. The ghouls then march mindlessly towards Sylvanas. When a Risen Ghoul reaches Sylvanas, it performs the Sacrifice spell.

Crossing any of the links between the Risen Ghouls or standing within the shadows behind the ghouls inflicts Wracking Pain every second on the player. Destroying a Risen Ghoul will sever the link to other nearby ghouls, and remove the area of shadows behind it.

Wracking Pain – Crossing any of the links between the Risen Ghouls or standing within the shadows behind the ghouls inflicts Wracking Pain on the player every second. Wracking Pain inflicts 55000 Shadow damage.

Risen Ghoul – When a Risen Ghoul reaches Sylvanas, it performs the Sacrifice spell.

Destroying a Risen Ghoul will sever the link to other nearby ghouls, and remove the area of shadows behind it.

Sacrifice – Sacrifice inflicts 300000 Shadow damage to players within 11 yards of Sylvanas.

Shriek of the Highborne – Sylvanas shrieks with anguish, inflicting 75000 Shadow damage on a random player and decreasing their movement speed by 50% for 30 sec.

Black Arrow – Sylvanas fires an explosive black arrow at a random player, inflicting 60000 Shadow damage players within 10 yards of the target.

Unholy Shot – Sylvanas targets a barrage of missiles at a random player, striking up to 3 players within 10 yards of the target. Each missile inflicts 30000 Shadow damage and an additional 25000 Shadow damage every 2 sec. for 10 sec.

Blighted Arrows – Sylvanas blights the ground in a 3 yard radius circle beneath a random player and leaps towards the sky. The blight inflicts 35000 damage every 1 sec. and reduces the movement speed by 50% of any player standing within it.

At the peak of her jump, she launches a volley of deadly arrows at the blighted ground. The arrows inflict 46250 Shadow damage and knock back any player still standing within the blight.

What this means:  Once Sylvanas gets to a certain percent she jumps to the sky and pulls are part members in towards her.  She spawn a circle of ghouls that are all linked together.  The goal of this phase is to kill a ghoul and get out of the ring before they reach Sylvanas.  It’s important to note to tanks and melee that if they touch or cross the ring you will take a massive amount of damage and probably die.  I saw this happen a lot when the ghouls began walking towards her and the melee didn’t back up to counter their movements.  She does this ability twice during the encounter and once she explodes the ghouls everyone should move because she casts an AoE blight puddle under the group that everyone should avoid.

 

Once the leader of the night elves and High Priestess of Elune, this time-twisted fragment of Tyrande Whisperwind now wanders the wastes of the desolate future of Azeroth. Enveloped in a perpetual midnight, she has all but lost sight of the comforting light of Elune.

Trash: When you first teleport into the Emerald Dragonshire (or what’s left of it) you won’t see anything.  Tyrande lives in eternal darkness in End Time and so will you.  Trash will start spawning and you still won’t be able to see anything, tanks it’s up to you to pick up these adds (gogo swipe spam) and pull them to the pools of moonlight that Tyrande will occasionally spawn.  Rinse and repeat till you can engage Tyrande.

Moonbolt – Tyrande launches a powerful blast of moon energy at her current target, inflicting 40000 Arcane damage.

Dark Moonlight – A pool of dark moonlight surrounds Tyrande, slowing spell-casting speed by 50% for all enemies within 15 yards.

Stardust – Tyrande scatters a diffuse trail of star energy into the wind, inflicting 50000 Arcane damage to all players.

Moonlance – Tyrande summons forth a powerful lance of moon energy that travels along the ground and splits into three parts after several seconds. Each Moonlance inflicts 50000 Arcane damage to all players within 2 yards and stuns them for 5 sec.

Eyes of the Goddess – Tyrande summons forth the twin eyes of Elune, the Moon Goddess. Players cannot attack the Eyes of the Goddess.

Piercing Gaze of Elune – The Eyes of Elune travel in a circular motion around Tyrande, emitting the Piercing Gaze of Elune every 1 sec. Piercing Gaze of Elune inflicts 50000 Arcane damage to all players within 6 yards and silences them for 5 sec.

Lunar Guidance – At 80% remaining health, Tyrande beseeches Elune for guidance. Tyrande is imbued with Lunar Guidance, allowing her spells to cast 25% faster. Tyrande gains a second stack of Lunar Guidance when she reaches 55% remaining health.

Tears of Elune – At 30% remaining health, Tyrande cries out for aid from the Moon Goddess. Tears of Elune rain from the sky for the remainder of the battle, inflicting 30000 Arcane damage to players within 4 yards.

What this means: All of her abilities are caster abilities which means tanks are going to have to tank her where she stands.  Ranged and healers stay away from Tyrande because standing close to her slows your casting speed by 50%.  Avoid her moonlance ability (looks like the druids moonfire ability being cast at the ground).  Anyone with an interrupt should interrupt her Stardust ability.  At 30% she casts Tear of Elune, which is an AoE ability that hits tanks and melee so cooldowns should be saved for this phase.

 

Now living outside of time, Murozond was once the great Dragon Aspect Nozdormu the Timeless One. After the titans showed him his own death, the tormented Nozdormu was tricked by the Old Gods into trying to subvert his mortality. As a result, Nozdormu shattered the timeways and created the infinite dragonflight… jeopardizing the very future of Azeroth.

Trash: There are two (2) packs of mobs that are at the Bronze dragonshrine.  The first pack pats towards you when you first teleport in and are easy to deal with.  The second pack are all casters that are standing at the giant hourglass in the middle of the area.  When we first did it we wiped, but we used sap and hibernate the second time and we had no problems with this pull (keep in mind that on the PTR our gear levels were scaled back to 353).

Temporal Blast – Murozond inflicts 25000 Arcane damage to all nearby enemies and increases their Arcane damage taken by 10% for 20 sec.

Distortion Bomb – Murozond launches an orb of temporal energy at the location of a random player. When the orb reaches this location, it explodes and leaves an 8 yard radius area of temporal distortion. The distortion area inflicts 25000 Arcane damage every second to all enemies standing within the area.

Flame Breath – Inflicts 75000 Shadow damage to all enemies in front of the caster.

Nozdormu – Nozdormu is unable to assist the players directly, but grants them the Blessing of the Bronze Dragonflight.

Blessing of the Bronze Dragonflight – Blesses the target with the power of the Bronze Dragonflight. Melee, ranged, and spell casting speed is increased by 40%. Movement speed increased by 40%.

Hourglass of Time – Murozond stole the Hourglass of Time and trapped it here within the End Time of Azeroth. The Hourglass casts Rewind Time when a player interacts with it, but the Hourglass can only be used up to five times during the encounter.

Rewind Time – The Reverse Time effect rewinds everything back to the beginning of the encounter. The reversal restores each player’s health and mana, then resets all of their ability cooldowns. The reversal also removes all Distortion Bombs.

What this means:  Probably the easiest fight in the instance and the coolest too.  Murozond casts distortion bombs which land at random party members feet creating an area that does damage when you stand on it.  He casts this pretty often and it quickly covers the entire area.  He does a standard dragon flame breath that the tank is going to have to soak up.  Once the entire floor is covered with his distortion bombs a party member can click on the giant hourglass in the middle or the area which rests time for a few seconds.  All the distortion bombs will disappear, any dead party members will be brought back to life, and any cooldowns will be reset.  This means you can continually blow heroism, bloodlust, timewarp and any other cooldowns you may have.